
Assetto Corsa Informationsthread
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Zitat
Heute, 29. September 2014 an der italienischen Vallelunga Strecke gab es die offizielle Präsentation von Assetto Corsa. Während der Veranstaltung wurden neue Funktionen, die in der nächsten Version kommen und endgültig bestätigt andere Funktionen vor langer Zeit angekündigt, wird enthüllt. Vielen RaceDepartment, nahmen an der Veranstaltung durch KUNOS organisiert, können wir Ihnen sagen, was während der Konferenz sagte.
- Es 'wurde in zwei Versionen bestätigt den Nissan GT-R. Die Straßenversion wird kostenlos hinzugefügt werden, während der Rennversion wird eine Gebühr in der DLC verfügbar sein.
- Die Flatspots an den Reifen kommen.
- Bestätigt Unterstützung sull'Oculus Rift
- Es wurde bestätigt, auf Autos montiert, wird die KERS da sein, und das wird auch verwendet, um beim Bremsen aufgeladen werden.
- Es wird 2 Karriere-Modus sein! Eine "gezwungen", um fortzufahren, wo Sie eine bestimmte Punktzahl und eine "freie", wo man leichter messen kann punkten.
- In einem "geheimen"-Version wurde gesichtet, und dann bestätigt, wird das mächtige Toyota GT-86.
- Es wird eine komplett neue Engine für Audio, vor allem die externe, sein.
- Die Pit-Stop nur im Multiplayer-Modus zu kommen, denn jetzt
- Assetto Corsa 1.0 RC, das sein kann, der Name des nächsten Build sollte kommen an diesem Freitag und eine Version mit Inhalt sehr ähnlich zu dem, was die endgültige Version sein wird.Ich weiß es ist nur der Google Translator aber ich denke man versteht trotzdem alles, diesen Freitag soll also die Version 1.0 RC kommen. RC steht für Release Candidate.
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Flatspots, KERS welches tatsächlich durchs Bremsen erst aufgeladen wird und Pit Stops
Nochmal in google englisch, manchmal ist es dort ja verständlicher übersetzt
ZitatToday, September 29, 2014, in the Italian circuit of Vallelunga, there were the official presentations of Assetto Corsa. During the event were revealed new features that will come in the next version final and confirmed other features announced long ago. Thank RaceDepartment, attended the event organized by KUNOS, we can tell you what was said during the conference.
It was confirmed the Nissan GT-R in two versions. The road version will be added free of charge while the racing version will be available for a fee in the DLC.
The flat spots on the tires is coming!
Confirmed support sull'Oculus Rift
It was confirmed, on cars fitted, the KERS will be there and that will also be used to recharge during braking.
There will be 2 career mode! A more "forced" to continue where you have to score a certain score and a more "free" where you can compete more easily.
In a "secret" version has been spotted, and then confirmed, the mighty Toyota GT-86.
There will be a completely new engine for audio, especially the external ones.
The Pit-Stop will come only in multiplayer mode, for nowAssetto Corsa 1.0 RC, this can be the name of the next build, should arrive this Friday and will be a version with content very similar to what will be the final version.
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Release Candidate version due mid October, hopefully. Final version due by end of October. Source: Marco to me.
http://www.assettocorsa.net/fo….15253/page-8#post-265282
Er war immerhin beim Presse-Event gestern dabei, daher kann man das schon glauben
Externer Inhalt www.youtube.comInhalte von externen Seiten werden ohne deine Zustimmung nicht automatisch geladen und angezeigt.Durch die Aktivierung der externen Inhalte erklärst du dich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.Übersetzung vom Video:
Zitat0:06 TvTech.it-Interview
0:46 KUNOS Simulazioni has its headquarters inside the Vallelunga autodrome, what are the advantages of this solution?
Marco: The main advantages are that you can do R&D in a very massive way, relying also on the fact that our presence here lets us to keep in touch not only with the car manifacturers but also with the main characters of the motorsport world, not only the pilots but also race engineers that often are more useful in our job because by cooperating with them we get to know exactly how the cars react on the racetrack, the performance, what kind of setup is being used and these factors allows us to create a better experience also in the physics and technical sector, you know... at high level1:40 You mentioned some new modes and also career mode, when are they coming?
Marco: Starting from the last question: career mode will come in the 1.0RC of the game, which will come soon. It will let you to participate in a series of event, starting from the slower cars to finally reach the more intresting ones, the championships with the GTs. Speaking about the new modes: we have planned for the next year the relase of more contents, not only DLCs but additional free contents, new special events, a more predetermined career and a bunch of options that will not be in the v1.0 but will come later with free updates like extending the pitstop feature from a MP-only feature to SP too. Speaking of career mode we will have a series of events that will give a "family feeling" like the Gran Turismo series, to reach and make the game more enjoyable for the casual gamers and there will be a lot of special events available for your selection allowing a more customisable career instead of a fully predetermined one where you can take and choose different paths3:10 What can you say about the future of Assetto Corsa? Will we receive updates of the damage model?
Marco: Speaking of the damage model the version that will come out soon will include full damage simulation both aestetical and mechanical, and damages will be toggleable, there will be different kind of damages: not only to suspension, engine and gearbox relating to the drivestyle or the collisions that may happen but also there will be damages related to what the driver does: this means that there might be punctures if you get too rough on the kerbs, especially with road cars that aren't meant for that.
This will give very realistic experience to the players4:03 Assetto Corsa is an indie, what are the main challanges of this approach?
Marco: When the publishers started to look at us, we received a lot of proposals and they're still coming.
What we are doing with Assetto, especially with the PC version is continuing on the line that we've set in the beginning. The Early Access program from Steam has gone incredibily well, far exceeding our expectations and this has given us a lot of earnings. So we decided to continue our original path by reinvesting a good amount of our revenues in the acquisition of new licenses, new contents and expanding the team from the inital six to fifteen people, fifteen very good elements and crucial to the development of the game.
Our idea is to continue, maybe even while collaborating with the big companies, to pursue our initial goals by keeping our indipendence especially in the game design and what strategies to apply, by continuosely delivering to our customers, our fans what they expect -
Weiß man denn wann es nun final sein wird???
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In diesem Monat kommt wohl Version 1.0, danach werden aber weiterhin noch Updates kommen. Das meiste sollte aber mit Version 1.0 dabei sein.
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OK das heißt es die ginale version ist bald da
Freue mich schon drauf
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Die berufen sich da auch auf assettocrosafan und die lagen schon mal daneben, also wäre ich da noch vorsichtig aber heute oder morgen kommen ja die News zum Update von Kunos selbst, danach sollten wir schlauer sein.
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Zitat
Dear Assetto Corsa fans
We know that in the last few weeks we have been very silent, but there was a valid reason; all our resources and everybody in the dev team have been working real hard in order to finish Assetto Corsa and to prepare a preview Release Candidate version to journalists from all around the world. On September 29, we organized an exclusive event at Kunos Simulazioni headquarters inside "Autodromo di Vallelunga". Over 130 journalists have participated in our event, organized with the precious collaboration of Fanatec, NVIDIA, rSEAT, RSR-Nurburg, Media consultants and Ibuz.com. At the end of the scheduled press conference, during which we illustrated all Assetto Corsa features and the complex development process, our guests got the opportunity to try the release candidate preview of Assetto Corsa in 4 simulators with the latest Fanatec Clubsport Wheel V.2. Additionally, guests could try an amazing rSEAT RS1 M4A Full motion simulator, Fanatec Clubsport Wheel V.2 and pedals and Oculus Rift SDK2 . So yes, we know you've been waiting for it, Assetto Corsa supports Oculus SDK2!
We could have ended the day there and it would have been a cool typical videogame presentation, but you know we breath motorsport and so we wanted a much more immersive experience for our guests. At the Vallelunga circuit pitlane, 15 real Sportcars that are also included in Assetto Corsa, were available for test drive! We wanted to demonstrate and let our guests compare the fidelity of our simulator with a direct comparison to reality. We will soon post footage, photos and more info about the event, but first let us share with you the info about Assetto Corsa.
First of all, let us thank you for the incredible support we got to this amazing project and to our software house, by participating in the Early Access program. Lot's of you have been following this project and our work for a little bit less than a year and probably do not know that when we decided to create and announce Assetto Corsa in 2011, we were thinking to include in version 1.0, a total amount of 15 cars and 3 to 4 italian circuits. Today, Assetto Corsa 1.0 includes circuits like Monza, NurburgringGP, Silverstone, Spa-Francorchamps and more. All of them created with the use of Laserscan technology. It also includes incredible cars, produced by the likes of Ferrari, McLaren, Pagani, Mercedes, BMW, Alfa Romeo and much more.
Even more circuits and cars are under development and will be released after version1.0 of Assetto Corsa. Lot's of those new contents will be free add-ons! This is our way to say thank you for the support you have given us.
Grazie!
Assetto Corsa Release Candidate will be published in the following days. We're working with the feedback of our internal beta-testing team, in order to iron out bugs and improve features. The Release Candidate version has substantial differences from the current Steam Early Access version. New features and improvements to the graphics engine, a brand new sound engine based on FMOD Studio that guarantees more immersion, reverb effects and the ability to control a whole new series of additional effects. A complete remake of all the sounds of every single car has been necessary; an incredible amount of work for our sound engineer.
Some of the features of the new graphics engine, have been already included in the early access build release at the end of the summer. The fantastic videos and screenshots released by the community have shown the a great appreciation of the new engine, but the best is yet to come. Assetto Corsa v1.0 will include heat shimmering, lens flare, God-rays, depth of field improvements, FXAA, tone mapping and more. Every single post processing effect can be activated from the graphics options in order to give you the freedom to configure Assetto Corsa to your specific needs, both in terms of visual quality and performance scalability. Assetto Corsa guarantees adequate frame rate performances, from the most powerful PCs, to the minimum requested hardware configuration. As a matter of fact, the new release also includes support for 4K resolution, static reflections for low performance PCs, dust and dirt on cars, improved smoke and particles, new pilot 3D model that is more detailed and realistic, and collidable objects on circuits.
Assetto Corsa Release Candidate also includes damage to the car bodies, wings, suspensions, engine, gearbox and tyres. Tyres in particular can now simulate blistering, graining, flat spots and blow ups. Because of all these simulated damages and your always important requests, we work hard to include a feature that we are sure will make everybody excited. Pitstops! We have implemented pitstops with animated cinematic pitcrew. Assetto Corsa v1.0 pitstops implementation will support only multiplayer races, but we're working hard to include single player pitstops in one of our next free updates. The delay on the single player implementation, is caused by the need to define and balance the AI pitstop strategy during races.
Assetto Corsa v1.0 is not the end of the journey. More contents and features are being developed and we will inform you about them in the following days. In the mean time, here is the list of the new contents that you will find in Assetto Corsa Release Candidate:
The Lotus 2-11 GT4 and Lotus Exige S, as well as a unique version of the Evora GTE featuring all body panels made entirely of carbonfibre and substantial weight savings.
The much anticipated Ferrari 458 GT2 and Mercedes-Benz SLS GT3.
Ferrari LaFerrari which includes in Assetto Corsa a very advanced simulation of hybrid systems.
Silverstone National and the legendary SPA-Francorchamps recreated in extreme detail using Laserscan technology.
A surprise new entry that also showcases the close connection of Assetto Corsa dev team with the community. We're extremely happy to announce the Carroll-Shelby Cobra 427SC as an official licensed content.
We had plans to include this car in our officially licensed content, but we were surprised and impressed by the work of a great modder that published some amazing screenshots of his work. His mod has took the community by storm and has been highly appraised by everybody. This convinced us that we had to do something about it. We contacted Carrol-Shelby and got the official license and at the same time we worked with the modder and acquired his work. So here it is, the Shelby Cobra 427SC as a free bonus content for Assetto Corsa 1.0. Obviously the already graet physics have been re-implemented, the graphics and sound assets have been updated and are now completely compatible with Assetto Corsa new graphics and sound engine.
We think this is a great tribute to the modder's outstanding work and a compliment and appreciation to the work of the hundreds of modders that are actively supporting Assetto Corsa.
Please enjoy some in-game screenshots directly from the Release Candidate that will be published as soon as possible.
Again, thank you for the great support!Quelle: https://www.facebook.com/Assetto.Corsa/posts/982333858459599
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Assetto Corsa Release Candidate will be published in the following days
Wenigstens jetzt hätten sie das Datum schreiben können
Ansonsten steht da nichts was ich nicht schon vorher wusste, da hatte ich mir etwas mehr versprochen. -
Kommt heute das update?
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Bin mal auf die neue Soundengine und die ganzen Grafikupdates gespannt
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Achja und kommt jetzt eigentlich die Beta oder die 1.00?
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Steht alles oben, erstmal wird in den nächsten Tagen die Version 1.0 RC kommen. RC steht in dem Fall für Release Candidate.
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[De - segue Nel Testo la Versione in Lingua Italiana] Heute zeigen wir Ihnen die Erweiterung bereitgestellt durch die neuen Post-processing-Effekte: Aktivierung dieser Funktion können Spieler 6 verschiedene Presets auswählen, und sie sind frei, erstellen Sie eine oder mehr angepasst, Post-processing-Presets, ändern die Werte für Blendenflecke, Godrays, schimmernden Hitze, Tonemapping, Blendung, Belichtung, Schärfentiefe, chromatische Aberration, Vignettierung, Objektiv, Distorsion, Farbe und Sättigung. Das Bild unten zeigt die Unterschiede zwischen den Presets zur Verfügung gestellt, ab der nächsten Version des Spiels.
Unten links das Bild sieht fett aus
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hui, was für's Auge
Bringt mir aber alles nicht, muss die immer deaktiviert lassen, um keine Diashow zu bekommen
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ich au
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Jungs ich habe mal ne frage. Ich habe das Problem das mein Bild öfters stockt obwohl ich konstante 60 Fps habe (adaptiv vsync). Habe auch keine CPU warning oder so etwas in der art. Jemand eine Ahnung was das sein kann?
Mfg