Beiträge von Clemenca

    Kurze Frage ich hoffe das ist ok wenn ich das hier reinschreibe :D


    Wie viel würde den AC so kosten um hier beispielsweise mitzufahren?


    Bei AC bist du sicher sehr gut aufgehoben, IRacing ist etwas ausgefeilter was das Racing selber betrifft, hat aber auch schon einige Jahre mehr an Entwicklung am Buckel, dafür gibt es hald laufende Kosten, und es gibt kein wirkliches Modding. Bei AC wird auch stätig weiterentwicklet, die Grafik ist der von Iracing vorallem in Kombi mit der Rift um Jahre voraus (und das obwohl Riftsupport noch early Alpha ist). Auch bei Physics und FFB ist AC gut aufgestellt. Dafür gibt es hald keine Lizenzen zu erfahren, was Onlineracing in freier Wildbahn sehr mühsam machem kann... dafür gibt es wiederrum Unmengen an Free Content bei AC (siehe racedepartment.com) - also wie immer Pro und Kontra...

    Sehr interessant, vorallem für die FPS geplagten Rift Fahre so wie Stevo und meine Wenigkeit, 25fps mehr made my Day :thumbsup:


    Kunos Simulazioni’s lead programmer Stefano Casillo is working hard on the Assetto Corsa V1.8 update. In one of his latest Tweets, he reported that he has made some good progress optimizing the performance of the Assetto Corsa game engine, resulting in a very impressive FPS increase. Assetto Corsa V1.8 is announced to roll out on August 26.


    1.7.5
    - fixed pit timing for BMW M3 GT2
    - fixed encoding issues in some json files
    - fixed Steam achievement "Vallelunga Instructors are giving you the thumb, well done!"
    - fixed Steam achievement "You should be driving the real Formula Abarth! Poleman!"

    1.7.4
    - Fixed GRAPHICS_PITCH_ROTATION
    - Fixed AI sometimes pitting at the last lap
    - Heave springs are now using rod length from suspension if not in monoshock mode
    - Improved AI at race starts
    - Levante rim size fixed
    - Huracan GT3 and ST pit light fixed
    - now acServerManager manages drs_zones.ini files
    - Removed dedicated VR driver eyes positions
    - Fixed F138 and SF15-T wrong range of damper values in setup screen
    - Fixed F138 and SF15-T main body angle of attack viualizzation in WINGS app (no differences in aero performance)
    - Improved ERS for McLaren P1, now with 2 profiles, race and charging.
    - Nissan GT-R Nismo now uses automatic clutch
    - Fixed tyre smoke remaining visible after remote car disconnected
    - DRS now automatically closes when outside of DRS zone

    1.7.2
    - Fixed Oculus VR blurriness with PP on. Also fixed missing glare and godrays effects.
    - Improved graphics smoothing for rigid bodies
    - Improved SF15-T engine power delivery and gear ratios
    - Fixed setup bugs in Maserati GranTurismo MC GT4
    - Fixed wrong values in SF15-T Heave dampers
    - Improved ERS simulation in McLaren P1
    - Pit Box Indicator is visible only if player is in the pitline
    - Fixed Race Position App when used on several game modes
    - Shared Memory new members
    - SPageFileStatic
    - float trackSPlineLength = 0;
    - wchar_t trackConfiguration[33];

    1.7.1
    - Reverted HideApps command key (CTRL+H)
    - Fixed headlights auto-switch with foggy weather
    - Levante brake disks, damage zones and seatbelts fixed
    - F138 mirrors fixed
    - Fixed ChatApp issue when TIME_TO_LOSE_FOCUS was defined
    - Fixed a possible desync at multiplayer start
    - Fixed potential divide by zero in ERS
    - Tweaked skid sound pitch and volume for Maserati Levante
    - Finetuned crossfade at high rpms for Ferrari SF15-T
    - Shared Memory new members
    - SPageFileStatic
    - int hasDRS = 0;
    - int hasERS = 0;
    - int hasKERS = 0;
    - float kersMaxJ = 0;
    - int engineBrakeSettingsCount = 0;
    - int ersPowerControllerCount = 0;
    - SPageFilePhysics
    - float performanceMeter = 0;
    - int engineBrake = 0;
    - int ersRecoveryLevel = 0;
    - int ersPowerLevel = 0;
    - int ersHeatCharging = 0;
    - int ersIsCharging = 0;
    - float kersCurrentKJ = 0;
    - int drsAvailable = 0;
    - int drsEnabled = 0;
    - float brakeTemp[4];
    - python new functions and members
    - added new members to getCarState (see acsys.py)
    - getCarEngineBrakeCount(carid)
    - getCarPowerControllerCount(carid)
    - Updated server plugin example to reflect protocol changes in ACSP_LAP_COMPLETED
    - Fixed autoclutch cars not starting if clutch pedal is pressed down

    Assetto Corsa 1.7 and REDPACK DLC


    The new build of Assetto Corsa offers a sensible amount of updates and
    new features asked by the simracing community, with the aim to offer a
    plenty of new options and keep the good path of improvements seen until
    today from the very first release.


    One of the most wanted updates, included in the build 1.7, is the
    introduction of jump starts, that allows the drivers to perform a false
    start resulting in diverse selectable penalties.


    Tyre model improvements and v10


    The new build also introduces improvements of the current v7 tyre model,
    with tyre temperatures being more sensitive to initial tyre pressures,
    improvements in the realigning force and more. Furthermore, as an
    additional proof of KUNOS commitment to realistic physics, we introduce
    the new tyre model v10 for some of the new RedPack cars. The new tyre
    model follows the handling philosophy of KUNOS and offers a very similar
    driving feel, but at the same time is a complete rewrite that permits
    us to validate much better our results with real life data, hence the
    jump from v7 to v10. All Assetto Corsa cars will be eventually updated
    to the new tyre model, in the following months.


    Introducing brake temperatures for some of the RedPack cars.


    Assetto Corsa now simulates brake temperatures. Following our tradition
    of step by step evolution, some cars from the RedPack have now brake
    temperature. In the following months, we will add more features like air
    ducts and pads and all Assetto Corsa cars will be updated with brake
    temperatures and their effects.


    Power Unit.


    MGU-K, MGU-H, ICE with variable Turbo, Batteries charging and energy deployment


    Another KUNOS tradition is to update the physics engine with new
    features, every time we have a new car with very specific
    characteristics. RedPack includes the Ferrari F138 and SF15-T. The F138
    features a typical KERS system that can be simulated very well by our
    existing hybrid simulation, as seen in the LaFerrari and McLaren P1.
    Nevertheless the F138 required a maximum energy deployment per lap
    feature, as well as a bypass button. Both features are now simulated in
    Assetto Corsa and this permitted also an update of the McLaren P1 that
    now includes a push to pass button.


    On the other hand the SF15-T has the new power unit with a very complex
    ERS system. The system includes an MGU-K with specific charge and deploy
    energy values, various profiles of energy deployment, different levels
    of energy charging, active rear braking pressure, MGU-H for energy
    harvesting from the Turbo that can be directed to the batteries or to
    the MGU-K, and different ICE engine braking levels. It has been a very
    intense period of research and implementation but everything has been
    coded and simulated in Assetto Corsa and it is available through keys
    and driving buttons for all Assetto Corsa users to configure!


    Physics features commands are now configurable on keyboard and controllers.


    Relevant features like Traction Control, ABS, Turbo, MGU-K, MGU-H,
    Engine brake etc, can be configured on the gaming device, and on the
    keyboard.


    AI improvements, multiplayer improvements


    The update includes new artificial intelligence algorithms, improving
    overtaking manoeuvres; also, now AI drivers are much more variable in
    performance during a single lap and during a session.


    New experimental multiplayer code (selectable from server manager) that
    greatly reduces bandwidth usage and improves quality. Fixed setups can
    now be saved and loaded.


    More improvements in various other aspects of Assetto Corsa as for
    example, pitstop time requirements improvements and others, are
    described in the changelog.


    Assetto Corsa REDPACK


    KUNOS Simulazioni and 505 Games are proud to present the "RED PACK", the
    DLC package for ASSETTO CORSA that includes seven legendary Italian
    sports cars and Austria’s RedBull Ring circuit.


    Since the birth of modern motorsports, Red has historically been the
    colour of choice for Italian Manufacturers & competitive teams. In
    keeping with that theme, the RED PACK includes some of the most wanted
    cars from the most iconic italian Factories, Ferrari, Lamborghini and
    Maserati!


    The CARS:


    Ferrari SF-15T


    Ferrari F138


    Ferrari 488 GT3


    Maserati 250F 6C


    Maserati 250F T2 12C


    Maserati GranTurismo MC GT4


    Lamborghini Aventador SuperVeloce


    The TRACK:


    Spielberg REDBULL Ring Circuit


    The Ferrari SF15-T is the first Ferrari GP car to debut for ASSETTO
    CORSA, it is the second car made by Ferrari since the reintroduction of
    turbo engines in 2014. The red single seater has been reproduced in
    cooperation with Ferrari.


    The Ferrari F138 (originally known as the Ferrari F2013, and sometimes
    referred to by its project number, the Ferrari 664) is a Formula One
    racing car designed and built by Scuderia Ferrari for use in the 2013
    Formula One season. It was driven by two-times World Champion Fernando
    Alonso and his team-mate Felipe Massa. The chassis was named F138 to
    represent the year that it would be raced in, 2013, and to mark the
    final season that Formula One would use V8 engines.


    The Maserati 250F took part of Formula One racing between January 1954
    and November 1960, when rules allowed 2.5 liter unsupercharged or 750 cc
    supercharged engines.


    Maserati went with the former, chosing a straight six aspirated engine configuration; in 1956 it mounted a V12 engine.


    With a quite roomy cockpit, Maserati 250F featured a 4 gears
    transmission (plus reverse) and Continental fashion pedals arrangement:
    clutch, throttle and brake in this order.


    The Ferrari 488 GT3 is the the racing version of the latest 488 GTB,
    presented at the Ferrari Finali Mondiali, as replacement for the 458
    Italia.This car features large side intakes to provide a better air flow
    to its twin-turbocharged 3.9-liter V8.


    With increased power, lower weight, improved aerodynamics and innovative
    technologies the Lamborghini Aventador LP 750-4 Superveloce is the most
    pure incarnation of a Lamborghini to date: unmistakable Lamborghini
    super sports car DNA, dynamic superiority and exceptional driving
    precision.


    A focus on weight reduction while incorporating innovative technologies
    has resulted in the most sports-oriented, fastest and most emotional
    series production Lamborghini ever. The weight has been further reduced
    by 50 kg through enhanced lightweight engineering including significant
    use of carbon fiber. The naturally aspirated V12 engine's power is
    increased to 750 hp. This results in a power-to-weight-ratio of 2,03
    kg/hp. The Superveloce accelerates from 0 to 100 km/h in 2.8 seconds and
    powers on to reach a top speed of more than 350 km/h.


    After the experience with Trofeo Series, Maserati is ready to push the
    GranTurismo MCs into a new challenge: the international GT4 series.


    The modifications needed for GT4 homologation mainly concern the engine
    and aerodynamics. The car's overall technical make-up will be unchanged:
    the 4700cc engine, electro-actuated transmission with paddle-shift
    commands and a kerb weight of 1410 kg will stay. The fitting of an air
    scoop will reduce the car's power output to 430 bhp from its current 488
    bhp while a newly-designed rear spoiler and modified diffuser will
    bring the car's performance into line with that of the other GT4 cars.


    The RedBull Ring has been reproduced for Assetto Corsa to the highest level of detail through the use of laserscan technology.


    The Circuit of RedBull Ring


    Due to its complexity, it took nine months of work to reproduce the
    Circuit of Catalunya. Laser Scanning Technology allowed the team to
    recreate the most faithful version of the Spanish track available in any
    racing game to date.


    For the first time ever in a PC racing simulation, the Circuit of
    Spielberg has been digitally recreated using Laser Scanning Technology.
    The resulting accuracy combined with the advanced physics model of
    Assetto Corsa offers an unprecedented driving experience blurring even
    more the difference between virtual racing and reality.


    REDPACK DLC – List of Contents


    Track


    Circuit of RedBull Ring – GP / NATIONAL version


    Cars


    Ferrari SF15-T


    Ferrari F138


    Ferrari 488 GT3


    Maserati 250F 6C


    Maserati 250F 12C


    Maserati GranTurismo GT4


    Lamborghini Aventador SuperVeloce


    Assetto Corsa 1.7 Changelog


    - Added Red Bull Ring track (Red Pack DLC)


    - Added Ferrari SF15-T (Red Pack DLC)


    - Added Ferrari F138 (Red Pack DLC)


    - Added Ferrari 488 GT3 (Red Pack DLC)


    - Added Lamborghini Aventador SC (Red Pack DLC)


    - Added Maserati GranTurismo MC GT4 (Red Pack DLC)


    - Added Maserati 250F 6 cylinder (Red Pack DLC)


    - Added Maserati 250F 12 cylinder (Red Pack DLC)


    - Added Maserati Levante S


    - Performance Delta App: Added instant velocity difference bar


    - Realtime App: Added road/ambient temperatures and grip


    - Fixed system messages when ABS and TC are not available


    - Added loading/saving system for fixed setup sessions


    - Added audio device selector on Audio App. If saved device is not there, main device will be used


    - Added volume ramp function to overcome issues with logitech headphone drivers


    - Added Precision slider in Photo App


    - Added missing icons on replay interface


    - Added QUANTITY_MULT in system/cfg/skidmarks.ini


    - Fixed RX-7 Tuned turbo sound behavior


    - Fixed Alfa 155 mixing route for external sounds


    - Fixed Ferrari F40 low-pass filter and some events volume


    - Balanced exterior volume for all the cars


    - New Bmw M3 e92 external sounds


    - Added brake disc temperature simulation to (Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante)


    - New Drivemotive Drifting School livery for BMW M3 e92 drift and S1 variants


    - Tyre pressure now influences temperature spread and build up


    - Added dynamic controller for EBB (electronic brake balance). Use file ctrl_ebb.ini for the controller.


    - Added daylight function on "lights" script


    - Added multiple turbo analogue instruments management


    - Added server hints on RaceControl screen


    - Added TC, ABS, Turbo keys to controller interface (both up and down)


    - now TC and ABS can be cycled back through CTRL + SHIFT


    - Added Flashing lights


    - Showroom: Added video editing camera controls


    - Showroom: Added car lights trigger as script "SHOWROOM""LOAD_LIGHTS" (previews are made without car lights)


    - Showroom: Added support for extra animations (extra_animations.ini). Numkey_6


    - Added blinking light system


    - Fixed Volume App not saving bumper audio


    - Added jump start


    - Added penalty for "ESC to pits" during race


    - Fixed some car/track combination resetting to pits at the start of HotLap sessions


    - Improved remote cars movements over curbs


    - AI is not making brake mistakes for cars that have ABS available


    - Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E)


    - Added graphics smoothing for rigid bodies coming from physics


    - Onboard brake bias now follows same limits in the FRONT_BIAS section in setup.ini


    - Red lines and indications for gear change in the GUI are now considering damage rpms as well as limiters


    - Laps completed indications in the GUI during races now refer to "leader completed laps" and not player completed laps


    - Performance Delta app is now using spline position for calculation
    instead of distance calculated from car speed (less realistic but much
    more precise)


    - New camera view at start, showing car instead of track


    - New AI algorithms for race craft


    - AI drivers are now much more variable in performance during a single lap and during a session


    - "Lights on/off" is now a status of a car instead of a switch and gets replicated over the network properly


    - Tyre radius is now also a function of tyre angular velocity


    - Fixed self align torque going to negative values too early


    - New Tyre Model V10 for selected cars


    - Additional general bugfixing on car graphics and some improvements to lods across the entire vehicle content


    - 3D improvements on the Nissan R34 Skyline


    - 3D improvements on the Nissan 370Z Nismo


    - 3D improvements on the Ferrari LaFerrari


    - General bugfixes in several tracks


    - New clouds textures


    - Improved PPeffects


    - Improved Weathers


    - Fixed GUI not showing on Oculus with PP off and AA on


    - Added the possibility to launch sim directly. Add section


    [AUTOSPAWN]


    ACTIVE=1


    To race.ini then start AssettoCorsa.exe


    - Added experimental Bandwidth Optimizer to acServer

    Mir geht ehrlich gesagt die ganze Eelektronik und Knöpferlgschicht nur mehr am Nerv, wenn selbst Profirennfahrer Probleme haben bei den ganzen Einstellungswirrwarr dann läuft da was falsch - raus mit dem ganzen Zeugs aus dem Auto, es soll der Fahrer im Mittelpunkt stehen und nicht die Elektronik und die Programmiere dahinter. Deswegen hat mein Interesse an der F1 auch deutlich nachgelassen das letzte Jahrzehnt, ich erinnere mich noch sehr gut an die späten 80er und Anfang der 90er, das waren noch F1 Autos und richtige Racer nicht solche Retortenrennfahrer wie heute in der F1


    so hat ein Cockpit auszusehen:


    Wie schaut es eigentlich aus mit der Auswahl der Strecken für die Saison 3.0 ?


    Ein Voting dafür durchzuführen mit zB 20 Tracks zur Auswahl wäre sicher eine gute Lösung...

    1.6.3


    - Lamborghini Huracán rear ligths updated to latest racing specs
    - Fixed random bug causing a wrong position in the system message at the end of a race
    - Fixed pit limiter "clutch cheat"
    - Added new skins for Supra mkIV Tuned
    - Added localAngularVelocity and finalFF to shared memory (physics rate)
    - acServer : fixed sync message spam
    - Corrected Traction_Control.lut files. Initial value must start with 0. Traction control levels are functional again.
    - Additional model updates on the Nissan R34 Skyline GTR
    - Shelby Cobra model updates
    - New Mazda RX-7 Tuned sounds

    1.6.2


    - Chat app : fixed flicker when receiving message and app is locked
    - Chat app : added bold and italic font style support (BOLD=1, ITALIC=1)
    - Changed advertising billboards backgrounds from Black Cat County
    - Small changes in the MX5 Cup rear suspension bump steer, electronics and brake bias.
    - Improved MX5 Cup car tyre heating.
    - Modified RX7 stock camber setup range
    - Improved Supra Drift steering geometry
    - Improved AE86 steering geometry
    - Corrected Supra front splitter active aero. Now it activates after 60mph/98kmh (it was wrongly set at 60kmh)
    - GT3 and GT2 cars have now a default setup with longer 6th or final gear ratio to aid AI with higher top speeds on circuits with long straights
    - Some fine tuning on GT3 Balance of Performance
    - Fixed backfire issue on Toyota AE86 Tuned
    - Fixed cameracar sounds for cars of Japanese Pack
    - Fixed Nissan GT3 leds timing
    - Improved livery selection previews in the UI
    - Full window mirror texture for Oculus
    - Oculus pixel per display is now available as setting in Documents/Assetto Corsa/cfg/oculus.ini [SETTINGS] PIXEL_PER_DISPLAY