Assetto Corsa Informationsthread

  • Hat eigentlich schon jemand sich die PS4-Version gekauft? Wenn ja, wäre ein kurzer Eindruck bezüglich der Bildrate/FPS, Performance aber auch den neuen Menüs sehr nett.

  • Na das kann aber garnix... einfach zurück zu 368.81, das sollte kein Problem sein. Der 372.54 dürfte ja so richtig voll in die Hose gegangen sein. Ich warte da immer erst ab was ich in diversen Foren lese zu einem neuen Treiber bevor ich ihn installiere...

  • Porsche DLC Volume 1 am 25.10.16


    Enthalten sind:


    911 Carrera S
    935 Moby Dick
    918 Spyder
    Cayman GT4 Clubsport
    718 Cayman S
    917/30
    911 Carrera RSR 3.0 1974


    Kosteten wird es €6,99 und es kommt auch ein Season Pass um €15, welcher alle drei Porsche DLC´s enthält :thumbsup:


  • Changelog 1.9



    - New Porsche 991 Carrera S (Porsche Pack #1 DLC)
    - New Porsche 918 Spyder (Porsche Pack #1 DLC)
    - New Porsche 718 Cayman S (Porsche Pack #1 DLC)
    - New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC)
    - New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC)
    - New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC)
    - New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC)
    - New Porsche Panamera G2 Turbo
    - Added session time/laps on the top of the screen (laps are the leader ones)
    - Now race is over when the car complete its lap and the leader has finished his last one
    - Added dynamic ARB
    - Fixed possible collision still active on race restart
    - Added ERS recharge digital display
    - Improved precision on all digital leds
    - GT3 cars use tire model v10.
    - Fixed TC sound distortion when triggered for the first time
    - New camber grip variation formula (Thank You Nao!)
    - Simplified DirectX 11 initialization
    - Added official "Sparco" license to Assetto Corsa
    - Added Ballast system through Ballast App (single player only)
    - Added new F9 vertical layouts
    - Added new driver + crew texture system
    - Added new personal driver texture
    - Fixed virtual mirrors rendered when not necessary
    - Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine
    - Improved FFB App UI, so label is readable by VR users
    - Added multiplayer splits
    - Added Time Table leaderboard mode: this includes realtime splits and delta
    - Added Fmod optimizations
    - Added Anti-Wrecker protection
    - Fixed AI "flapping" DRS in traffic
    - Improved autoshifter
    - Improved laptimes board by adding splits and tyre compound
    - Fixed backfire animation freezing after session change
    - Fixed leaderboard history in multiplayer
    - Added voting spam protection
    - horizon locked view removed from Bumper camera
    - Delta App reviewed
    - Fixed possible flickering in case of engine stall
    - Added backfire animation to Zonda R
    - python new functions and members
    - getCarTyreCompound(carid)
    - Tyre blister and grain are now tied to the "Wear" settings and not "Damage". Wear=0 will turn off graining and blistering simulation
    - Fmod updated to 1.08.12
    - Updated SDK for modders
    - Removed reverb snapshot in the Fmod project
    - General audio engine code cleaning and bug fixing
    - Vastly improved Fmod resource usage
    - Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks
    - Fixed listener priority for cars in pits. They don't steal the priority anymore
    - Amount of events instances are now properly limited in order to keep proper volume range and overall performace improvement
    - Overall volume balance
    - 7.1 surround should now work as expected (on all platforms)
    - Fixed audio initialization pop when the session starts
    - Stereo imaging now works as expected
    - Fixed ambience sound affected by reverb zones
    - Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine
    - Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters)
    - Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00)
    - Reworked surfaces audio curves
    - Reworked skids logic
    - Fixed skids positional sound
    - New exterior skids sound
    - Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options)
    - Reworked code management for traction control and limiter events
    - Tweaked wind and limiter sound emitter position in dashboard camera
    - Audio compressor on engine_ext event now works as expected when many cars are involved
    - Surfaces, crashes and skids are now properly audible in chase and track cameras
    - Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.)
    - Fixed load/coast smooth for AIs and multiplayer
    - Fixed transmission smooth and pitch for multiplayer opponents
    - Engine volume setting is now related to the player/focused car
    - When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available)
    - Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit "digital clicks"
    - Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs proces kill/crash) while driving on sand/kerb/etc...
    - New dirt sound effects
    - New brake squeal for some "old" cars- Added audio fade when track camera changes
    - Added [VERSION] section in audio.ini
    - Removed [LATENCY] section in audio.ini (managed by FMod itself now) and from the GUI
    - Slightly modified gear grind sound
    - Fixed wrong listener position for track and car cameras in some situations- added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang- added templates for Porche Vol. 1 cars
    - fixed excessive brake light brightness on Ford Mustang- minor graphics fixes on Triple Pack cars
    - [Modding] added harvest series function in digital_instruments [KERS_RECHARGE_SERIE]
    - [Modding] added 918 Spyder-style full power usage series function in digital_instruments [POWER_918]

  • Porsche DLC 2 - 22.11.16

    • Porsche 718 Spyder RS
    • Porsche Cayman GT4
    • Porsche 718 Boxster S Manual Transmission
    • Porsche 718 Boxster S PDK
    • Porsche 919 Hybrid 2015
    • Porsche 911 GT1
    • Porsche 962c long tail
    • Porsche 962c short tail

    Porsche DLC 3 - 20.12.16

    • Porsche 911 GT3 Cup 2017
    • Porsche 911 GT3 RSR 2017
    • Porsche 911 GT3 R 2015
    • Porsche 919 Hybrid 2016
    • Porsche 908 LH
    • Porsche 917 K
    • Porsche 911 R
  • Kannst du mir erklären was das sein soll? :D
    Ich verstehe nicht was das sein soll??


    Are you serious?


    Was es genau bei AC ist weiß ich nicht. Frei übersetzt: Ein Wrecker ist für mich jemand der teilweise mit Absicht / teilweise durch Übermut Unfälle baut.
    Vielleicht so etwas wie... fährst du in AC in die falsche Richtung und das über x-Meter wirst du an die Box gebeamt.

  • Könnte mir vorstellen das vielleicht etwas eingebaut wurde das, wenn der Wagen ausser Kontrolle ist, er "Unverwundbar" wird? :) Keine Ahnung ... vielleicht explodiert bei heftigen Lenkbewegungen auch das Lenkrad oder so :D

  • Gerade getestet, bei mir ist nix dergleichen. Welches Lenkrad hast du denn? Ist das auf allen Strecken so? Also ich hatte sowas ähnliches bis jetzt nur in Magione, aber mit dem GT4 Clubsport, da lags aber an den Bodenwellen :D

  • Und was sagt ihr zu den V10 Reifen ?


    Ich finde es als doch große Umstellung, sowohl beim fahren als auch vom Setup her ist alles anders jetzt. die Reifen reagieren extrem auf Temp und auch von der Traktion und Seitenhaftung her sind sie ganz anders als vorher...

  • Bin in Oschersleben auf einmal 2,5 Sekunden langsamer als vorher. :facepalm: Also deutlich weniger Grip bei (eigentlich) gleichem Setup, also entweder muss ich da nochmal ganz neu ran, oder die Autos sind wieder langsamer geworden.. :thumbdown:

  • Okay dann gehts nicht nur mir so... ja ich habe mein sehr gutes Setup für Oschersleben (1:28.7) komplet umbauen müssen, da ging sonst garnix.. jetzt muss man echt mal testen testen..

  • Ich hab das gefühl das die Reifen jetzt sehr viel langsamer auf Temperatur kommen. Wenn das eine Setup-Sache ist, habe ich ein problem :D


    Ich hab keinen blassen dunst von Setup ....

  • 1.9.1
    - Fixed crash with Porsche 918 when tyres are not on the tarmac in 32 bit mode
    - Fixed crash with Tyre Tester App
    - Fixed inactive ers controller on Porsche 918
    - Fixed clicking gear shift on the Porsche 918
    - Tweaked backfire volume on the Porsche 917/30
    - Slightly tweaked volume curve (speed related) for the new brake squeal sound
    - New Session info can be customized in [SteamLibrary]\steamapps\common\assettocorsa\system\cfg\session_info.ini
    - Personal driver skin can be customized adding "driverskin.ini" into Documents\Assetto Corsa\cfg folder. The script must be similar to the one in "skin.ini" (skins folder of any official car) and can contain more driver models.
    - Fixed Ferrari 488 GT3 setup ride height visualization. (physics on front splitter was fine)