Doch, ist aus dem Spiel
Assetto Corsa Informationsthread
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Heute kommt endlich das Update + DLC2
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Wann releasen die das denn endlich? Dachte, das wäre mit 0 Uhr sofort verfügbar!!
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18-19 Uhr sollte es verfügbar sein.
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Wenn es heute abend raus ist , stelle ich den Server um auf barca. Wer wäre dann alles heute abend anzutreffen?
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Ich vermutlich, zumindest bis das Länderspiel dann losgeht.
The hype is real!!
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Ich!
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Vorbeischauen werde ich auf jeden Fall!
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Will wer viellleicht einen anderen Wagen fahren als einen GT3 Boliden?
Ach ja Paddy sollen wir 4 Audis, 4 Lambos und 4 SCG003 und 1 McLaren, 1 Bmw, 1 SLS GT3 auf dem Server dann einstellen?
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Ich denke, dass wir das bei den GT3 Boliden lassen können, andere Wagen sind dann ja eh nicht kompetetiv.
Aber die Relation der Wagen zueinander find ich gut so! -
bin auch dabei
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Noch ein paar Sachen von Aris:
ZitatSo the imminent version 1.3 (and Dream Pack 2) brings a whole new bunch of improvements, features and novelties.
Here's some previews regarding the driving (I wanted to write "warnings" but it sounded a bit too harsh )64bit - 32bit.
Nothing changes in terms of driving and physics between the two. 64bits though permits addressing bigger chunks of memory and can do stuff like saving bigger replays. I do not know if this is already enabled by Stefano, but if not, will be in the future. Certainly 64bit is the way forward, so start updating too...Physics:
- New ABS system which now supports 1,2,3,4 channels. Cars should stop better now. (obviously realistic distances)
- Active differentials also at the rear wheel drive cars. I'm not talking EDLs supporting mecchanical diffs but actual active differentials. They can do some great tricks... try the M4, Ferrari 458, Ferrari LaFerrari for some amazing results.
- EDL differentials now active also at the front of AWD active systems. Yes we managed to eliminate some (not all) understeer from the Por... sorry RUF AWD. The Nissan GT-R pulls some amazing tricks too.
- Modified Front splitter height sensitivity for some cars will make some famous turns not so easy to do.V5 Tyre model:
Our tyre model evolves with each release and this is a big step forward! We now have completely reworked load sensitivity equations, new over the peak curve, different flat-spotting based also on load, modified and corrected rolling resistance equations, new heating values and simulation of both surface and core temperatures with speed (from air speed) sensible cool down and more. All of that in the core systemBecause of all those changes in the core system, we have put a massive effort to completely rework all the tyres for all the cars. That's more than 130 files each of one with at least 2 compounds, usually 3, sometimes 5... the struggle was (is) real.
As such, the bad news is that some of the cars are still on the V4 tyre model (which is still compatible so your mods also are not broken). The good news is that there are just 7 cars that are still on the V4 model, namely:
Ferrari 312T, Lamborghini Miura SV, Lotus 49, Lotus 98T, Lotus EXOS 125 (and S1), Shelby Cobra 427.
As you can see, they are all either extreme single seaters or vintage tyres. We need some studying to do for them and couldn't make it in time. Expect an update soon™All the other cars are on the brand new V5 tyre model!
What to expect in terms of driving?
Nothing and everything.
As usual we have a pretty decent idea on what a tyre should do and that hasn't changed, so we don't believe you'll feel something completely new. More of a global improvement of weak points of the old model. Nevertheless my advice is: Forget everything. Forget your laptimes, forget your setups, forget your FFB settings, actually set everything to 100% gain as we changed how the FFB handles for all cars too.
Just drive, from scratch, without any muscle memory.A few notes.
- Heat your tyres slowly. It will need 1 to 2 laps to bring the tyres to proper temperature both surface and internally in the core. The surface will keep going up and down but the core will stabilise. Then start to push. Otherwise use the tyre blankets
- What was the core temperature on the apps is now surface. Don't go crazy on the surface temperature. It is VERY variable now. It will go up and down in terms of mere seconds! What you need is a proper temp range on turn in, apex, exit. Ignore what it does at high speed on the straights, that's how it works. (look at some F1 heat cameras videos on youtube to understand the effect).
- Cars are even more sensitive to setup now. One click at a time.
- Did you spun out? It happens. But be VERY careful when you rejoin. It really takes nothing to overheat the tyres while doing burnouts to get back on track. The next turn might be fatal! Take it easy for at least 2-3 turns to cool the tyres down.And a mea culpa. The new heat tyre model is extremely complicated. We should have made a proper app or proper messages to warn you when the tyres are cold, overheated, good or bad condition. We didn't make it. We apologize, we will try to do it... err... soon™. Please be kind and have patience, it's complicated for us too and days have only 32 hours.
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Also bei Steam ist das Dream Pack 2, unter bald verfügbar noch nicht mal gelistet.
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Ist da!
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Assetto Corsa Dream Pack 2
Welcome to DREAM PACK 2, the latest add-on content pack for ASSETTO CORSA.
This package adds the Circuit of Catalunya and eight new awesome cars in ten different versions to the Assetto Corsa racing game. Get it today and join the most thrilling virtual driving experience ever!
The Circuit of Barcelona
Due to its complexity, it took nine months of work to reproduce the Circuit of Catalunya. Laser Scanning Technology allowed the team to recreate the most faithful version of the Spanish track available in any racing game to date.For the first time ever in a PC racing simulation, the Circuit of Catalunya has been digitally recreated using Laser Scanning Technology. Every single detail of the track has been reproduced with maximum level of precision. A resolution of 2 cm guarantees that every single bump, curb and slope is a perfect match to the real counterpart. The resulting accuracy combined with the advanced physics model of Assetto Corsa offers an unprecedented driving experience blurring even more the difference between virtual racing and reality.
The Cars
Similarly to Dream Pack 1, the cars in Dream Pack 2 were selected through polls, with gamers voting for their favourite manufacturers and models on our website. The pack includes a perfect mix of vehicles of different classes, types and periods, ready to satisfy our fans’ hunger for racing.There is the Lamborghini Huracan GT3, introducing this awesome racing car produced by Lamborghini Automobili for the first time in any PC simulation, followed by the legendary Lamborghini Countach 5000 Quattro Valvole. The epic Ford GT40 MK1 is the first FORD model to be included in Assetto Corsa. The AUDI R8 ULTRA 2014 is one of the most-wanted racing cars by Assetto Corsa fans, as well as other unique models such as the RUF RT12R and the SCG003 prototype, designed and built by Scuderia Cameron Glickenhaus.
The BMW M4 Coupé also deserves a special mention, as this car has been reproduced in partnership with Akrapovič, a brand that is synonymous with the highest level of design, performance enhancement and the creation of an unmistakable, deeply resonant exhaust sound.Dream Pack 2 – List of Contents
Track
Circuit of Catalunya – GP / MOTO GP versionRacing cars
AUDI R8 ULTRA 2014
FORD GT40 MKI
LAMBORGHINI Huracán GT3
Scuderia Cameron Glickenhaus SCG003Production cars
BMW M4 Coupé
BMW M4 Coupé Akrapovič Edition
LAMBORGHINI Countach 5000 QuattroValvole
RUF RT 12 R AWD
RUF RT 12 R RWDAssetto Corsa 1.3
Assetto Corsa version 1.3 introduces some great improvements to the core game engine and new features to the physics engine.The game now supports native 64-bit code. The physics engine has been reworked and is now completely multithreaded. As a result, the driving precision is augmented, the accuracy has further improved and the physics solver has enough horsepower to completely resolve any difficult calculations at any speed, achieving butter-smooth Force Feedback and a complete elimination of signal noise and vibrations.
Assetto Corsa’s top-class physics engine has been constantly evolving and improving. The AC physics code already includes various industry-first features, such as advanced active aerodynamics, four-wheel drive simulation with active differentials, realistic driving assists systems, unique hybrid engines simulation and advanced tyre-wear features, such as blistering, graining and flat spots.
With version 1.3 we now present you a completely reworked tyre model that includes new features in connection with tyre-speed sensitivity, combined grip, slip angles and ratios, load sensitivity, rolling resistance and most importantly, separated heating for surface and core temperatures. As a result, driving in Assetto Corsa is now more realistic than ever. The driving experience is more natural while at the same time also more challenging at the limit. Real-life features such as driving carefully in the first two laps to heat the tyres or taking it easy to cool down overheated tyres after a spin, the handling of the car changing from turn to turn depending on your driving style or as a result of driver errors and choosing the correct tyre compound depending on the track and car combination and also your driving style will now become part of your daily driving experience in Assetto Corsa.
We did not stop at the tyres though. We have improved the ABS system and now depending on the car, Assetto Corsa supports different generations of ABS systems using 1 to 4 channels. We have enabled active differentials also for RWD cars, such as the brand new BMW M4, which is part of the Dream Pack 2 DLC. We also have improved the height sensitivity of front splitters and diffusers making their influence more complex from a setup engineering point of view and more demanding from the aspect of the driver, creating an overall more satisfactory experience for everyone.
Do not just drive by memory some binary data values that resemble cars on your screen. Drive cars that are “alive”, constantly changing their behaviour from turn to turn as a response to your personal driving style.
Assetto Corsa 1.3 Changelog
- 64bit build
- Car physics is now calculated in separate threads
- Fixed KERS disabled in pitlane
- Added soft locks (use [SOFT_LOCK] ENABLED=1 in system/cfg/assetto_corsa.ini)
- Added support for DRS zones
- acServer is now stressing much less Go' GC and should offer more stable performances
- Added FORCE_TGT to force low res timer in assetto_corsa.ini
- acServer is now using Go 1.5, faster GC
- Added server welcome message
- Fixed gear ratio appearing with a double "/" in setup screen
- Fixed acServer unable to read ini values with a "=" character (ex AUTH)
- Fixed driver name displayer not obeying to saved settings in MP
- Fixed acServer not creating "results" folder automatically
- New algorithms to calculate skid volumes and pitch, now working globally in the entire simulation
- Added grain and blister readings in the setup info screen
- Added downshift protection to gearboxes
- Lap count is now reported using 16bit unsigned integer to server plugins
- Now using triple buffer when vsync is on to reduce latency
- Exposure settings are now persistent
- Fixed audio clicks on surface events
- Tyre flat spots are now taking into account tyre softness
- Windscreens now receive shadows
- ksEditor: now it uses the same ingame engine.
- ksEditor: added project menagement
- ksEditor: added user personalizations
- ksEditor: added floating windows and layout system
- ksEditor: added Weather and PPfilter loader
- ksEditor: added recent files/project management
- ksEditor: added node filter in scene panel
- ksEditor: added Material by Texture in Materials panel
- ksEditor: added scene icons and side function buttons
- ksEditor: added texture detail on Material panel
- ksEditor: added Texture Review windows in Utilities
- ksEditor: fixed reload texture function
- ksEditor: now the default CultureInfo is en-US (number format, ect)
- ksEditor: added FOV, Near Plane Slider, Mouse sensitivity, camera angle and position under Viewport
- ksEditor: added Dashboard tab
- acServerManager: removed some upper limits on parameters
- acServerManager: preset name/description is more clear
- acServerManager: added welcome message
- acServerManager: added qualify limit
- acServerManager: added fixed setup management
- acServerManager: fixed upload on ftp. Now cfg folder is not deleted.
- Fixed driver textures on serveral cars
- Fixed circuit outline on track selection UI
- Camera Dev App now save F1 cameras' exposure and pitch, F6 cameras' exposure, fov and position and angle
- Removed background from Performance Delta App
- Redesigned and faster code for logging
- Updated Tyres V5 for GT2 and GT3 cars, should give less understeer.
- Zonda R and Ferrari 599XX and Formula Abarth now have V5 tyres.
- Less lift off oversteer for Evora S on street tyres V5
- GT3 and GT2 cars updated aero stalling for front splitter and diffuser
- GT3 slight performance balancing
- Mclaren MP4 GT3 tyre corrections
- Fixed TC digital item showing 0 based index when multiple TC level are available
- Now showing Cold and Hot pressure readings in setup status
- Added "NA" for IMO temps reading when no set has been swapped out
- Added support for track dynamic objects
- It is now possible to join a server using admin passoword and be automatically granted admin rights
- Joining a server with admin password will override the session "closed" status
- Added "ban_id" admin command to ban a user and send straight to blacklist
- Remote cars in multiplayer now generate skidmarks
- Fixed EDL wrong calculation order -
Bin mal gespannt ob da ein großer Unterschied zwischen iRacing und Assetto beim RUF is
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Natürlich, dieser hier ist kein GT3 Oder gibt es bei iRacing auch einen normalen RUF?
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Gibts da nicht 3 versionen vom RUF?
Kann sein das ich da was durcheinander werfe .. dennoch - download fertig .. gleich wird geheizt
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Es gibt glaub 2 aber bei keiner wurde der Wagen auf GT3 Niveau gehoben
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ah okay