ist das jim fisher?
Beiträge von GoGooGooo
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#dirtconfirmed
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endlich is die gurke weg
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http://www.iracing.com/2017-season-2-patch-1-release-notes/
– Opponent cars will now emit less smoke when on wet surfaces.
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Ab 20:30 Uhr wird zurückgeschossen :hitgusta:
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Ich zitier mal den chatverlauf als die Ampeln grad auf rot standen
"Leonardo Corti: I might be drunk"
ein wunder dSs er diesmal überhaupt den grid button gefunden hat
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hab grad ein aston martin update gedownloadet. um was gings da?
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ich war zu faul, ein Windows xp zu emulieren um f1 manager pro 98 zu zocken
bleib dabei, das Spiel ist auf dem Stand von vor 15 Jahren. Ohne Lizenzen.
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bei den quellcodes versteh ich zwar nur bahnhof, aber ich habs so gemacht, dass ich den userordner einfach auf der hdd liegen hab und den game ordner an sich auf der ssd.
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wir fahren seit 4 jahren gemeinsam iracing und du wusstest nicht dass mein voller name Tim Paddy Berti-Lowe ist? ich bin enttäuscht, stefan.
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solange der barraclough auf seinen regenreifen wieder dabei ist..
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alles in allem ist das Spiel vergleichbar mit nem EA football Manager aus dem Jahre 2000, nur mit weniger spieltiefe und etwas verbuggter. Jetzt noch nen 8€ dlc für zwei gt serien raushauen, GG
wie das Ding auf gute Bewertungen kommen kann, ist mir ein Rätsel.
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Das haben die Entwickler in V1.3 gepackt :
New driver traits
New mid and pre-season dilemmas
Pre-season chassis dilemmas have been rebalanced
Added safety car notification dilemmas
Fixed pre-season car info panel exploit
Fixed Chassis Stat related bugs in Car Design
A mail now arrives once a year that allows the player to choose a new rule to vote into the current series
Improved 2D liveries performance
Simulate Session screen has been redesigned to provide more detail
Practice simulation has been improved
Added a popup to see chassis suppliers on the Team Screen and Car Screen
Rebalanced the starting chassis suppliers of all teams
Interviews have been given an overhaul with a new widget and new questions
New interview-specific traits have been added that are gained by drivers reacting to the player's interview responses
Fixed a bug where all journalists were Gabonese
Rebalanced existing drivers with new traits and to suit the new GT teams
Ex-Driver backstory now improves driver feedback stats and increases the improvement rates of drivers
Politico backstory now also gives the perk of not having to pay to propose a new rule
Can now request funds from the chairman each season
Car liveries are now accurately displayed in races
Pit-stop mistake times have been rebalanced
Improved standings information during a session
All drivers now have a weight in kg
Road Car Factory now unlocks at level 3
Player Manager stats now start at 8 instead of 10
Improvability impact in Car Design has been doubled
Car crash traits such as Whiplash and Cracked Rib have been re-balanced to be more impactful
Car crash limit per race has been increased and re-balanced
Fixed being able to build parts during pre-season
Players can now automate the 'Clean Air' setup in qualifying
Fixed an issue where drivers were given drive-through penalties during the practice session
Fixed a bug where vehicles were coming back into the race after they had retired
Fixed a bug where race messages would not appear when loading a race
Fixed a bug where a team's fanbase would never increase or decrease
Fixed a bug where the Balance, Standings and Track Guide drop down menus would be missing when loading a save
Improved road textures in Milan near the 5th corner
Fixed a Preferences Screen bug where all presets would default to low
Contract Negotiation screen now displays additional information about current drivers
Fixed multiple instances where journalists would refer to drivers with the incorrect gender
Rebalanced race retirements
Rebalanced driver desired championships and wins
Fixed an issue where members of staff would retire too early
Fixed a issue where chairmen would be hired and then quickly retire
Rebalanced the peak ages of regenerated drivers
Rebalanced team AI when they're first in their series
The Grid Screen will now stop auto-scrolling when the player interacts with it
Fixed an issue where relegated teams could still re-negotiate contracts with drivers who were valued above their new relegated series
Changed the starting grid positions of the player's drivers in the tutorial race
Fixed a racing line issue in Dubai where cars would appear to drive off the track at certain corners
Fixed a car crash path in Vancouver that lead to cars going through concrete barriers
Fixed an issue where some mechanic bonus icons did not reflect their actual bonuses
Fixed an issue where inputs other then the mouse/keyboard were set as active
Fixed an issue where qualifying position was not being correctly displayed in the driver form tab
Fixed an issue where an old notification for a part being built wouldn't register as being read
Fixed an issue where the Gone Rogue trait wouldn't behave correctly
Fixed an issue where drivers would still send radio messages about their car after they had crashed or retired from the race
Re-aligned the car model on the HQ Test Track
Improved the visibility and apperance of the car during races
Improved the performance of background videos
Multiple performance improvements
New Steam Achievementshttp://www.racedepartment.com/threads/beta-patch-1-3.131844/
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Ja wovon red ich denn mit freitag abend....?
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So, irgendwie haben die Buschfinken von unseren Aktionen mitbekommen und würden sich gerne beteiligen. Wir haben sie mal fürs Event heute eingeladen. Mal schauen, wie viele dabei sind.
das ist ja lustig. ich wollte die (genauso wie euch) mal anhauen, ob wir nächste saison freitag abends 2 rennen radicals mitnehmen wollen. wie siehts aus bei euch?
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Du scheinst auf Erniedrigungen zu stehen
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querelen in codemasters? NOWAI!
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Nicht dass wir da mal zusammen einen Besuch abstatten müssen
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Zumindest bis nach Ende runde 1 9/10 in der Wand hängen aber ja, wäre dafür. Bin noch nie ein v8 Rennen gefahren.