Assetto Corsa Informationsthread

  • 0.20
    - New setting enables forms to overlap ingame
    - Fix to some cars in showroom
    - Fixed debug apps
    - Improved log messages for easier debug
    - Improvements in skybox rendering inside the cubemap
    - Addedd penalty in time attack for going too slow
    - Fixed Time Attack spawn position in some track
    - Added Formula K car with open physics as a template car for modders (found inside folder sdk/dev)
    - Added open tyre physics files from all AC cars (found inside folder sdk/dev/tyres_ac) as examples
    - BMW Z4 GT3 performance balance (slightly faster)
    - Corrected non working mirrors on Lotus Exige 240r
    - Corrected non working mirrors on Lotus Exige S Roadster
    - Corrected disappearing cockpit on M3 E92
    - Corrected wrong proportions on Ferrari 458 mirrors
    - Corrected internal glasses on lotus GTC and GX
    - Fixed Python lap count
    - Increased Setup bar animation speed
    - Fixed error for laptimes > 99:59:999
    - New Shared Memory Layout (update your application!) example on http://www.assettocorsa.net/fo…ed-memory-reference.3352/
    - Fixed non-ascii symbols on Setup Tab
    - Fixed time left showed in Basic App during practice solo session


    Und hier ein paar Sachen die noch kommen werden:
    http://www.speedmaniacs.com/Ne…-und-noch-mehr-Autos,7108

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  • Zitat

    Hello AC followers,
    gradually we are getting closer to the release candidate version of Assetto Corsa: the next update should already include some changes to the graphics engine that will allow us to test the overall compatibility, although you might not see any new effects until the new algorithms will prove to be stable. More details will follow soon.
    The next update of Assetto Corsa Early Access is scheduled for 18th July and it should include the long awaited Lotus 98T. As already known, Assetto Corsa AI, utilizes the same physics model used by the player. With more than 1000 horse power and tons of downforce produced by this amazing grand prix car, the AI finds it very challenging keeping a proper racing line. The reasons will be clear to you too, when you will try staying on track while driving this unbelievably fast and “raw” racing car. We are working to improve AI interactions and hopefully we'll be able to include the Lotus 98T in next update and include AI enhancements to the sim.
    A big "thank you" to all those people who join the Early Access program every day. You help us to constantly improve Assetto Corsa : Your support is amazing and we really want to thank you, so we are investing in new content, new licenses and even more importantly, new people, hiring developers able to cover strategic positions in our company that will allow us KUNOS Simulazioni and Assetto Corsa, grow stronger and more efficient and capable.



    Quelle: AC Facebookseite

  • Dear AC followers,



    we are glad to introduce you to the0.21 release of Assetto Corsa on Steam Early Access. This version introduces some heavy upgrades and new features that represent a step ahead going to the 1.0 release.


    New content: Classic Team Lotus Type 98T
    Finally this awesome car is available in the Assetto Corsa's garage: the legendary single seater with which Ayrton Senna has wrote some of the most beatiful pages in the motorsport history is waiting for you: equipped with a small 1.5litres engine that represents the peak of the legendary turbo era, producing over 800bhp at race boost of around 3.5bar and more than 1200bhp at qualifying trim and over 5bar turbo boost! The downforce generated by the big wings and massive diffuser is even more than what modern F1 cars are capable of. Nevertheless, the extreme pitch sensitivity, stalling issues of the diffuser and unbelievably exponential power delivery of the twin turbo's, will challenge your skills not only to try and go fast with this car, but to actually keep it on track! Just a single lap will make you understand why there was just one man on the planet, capable of driving this monster close to its limits and on to pole position!


    New Multiplayer
    We have worked very hard to improve the multiplayer routines: we have recognized that some of the limits of the previous netcode didn't allow gamers to get the maximum satisfaction, in particular when some gamers was performing high ping values. We are glad to announce that the netcode of the new version doesn't represent an improvement of the previous one, but it has been rewrote from scratch. The results of our private betatesting gave us an excellent feedback, and we are confident you will get a very improved multiplayer experience. Please notice that this new version, Assetto Corsa requires increased server bandwidth. Professional dedicated servers shouldn't have any problems at all, but users that wish to host session on their local home connection, should start with a very low client number and slowly raise the number until they find the limits of their connection.
    The following bandwidth requirements are a conservative guideline, your results may vary:


    Clients = Kilobytes /sec upstream


    5 = 23KB/s
    8 = 66KB/s
    10 = 106KB/s
    15 = 247KB/s
    20 = 448KB/s25 = 708KB/s
    30 = 1026KB/s


    New Multiplayer features
    New multiplayer mode without booking request. The number of servers and users wishing to easily join pickup servers has caught us by surprise. We never immagined such a big success of casual multiplayer sessions with Assetto Corsa. As such, it was evident that the actual booking system, specifically thought for leagues and organized racing, was not doing a good job. We’re introducing a new “pickup” multiplayer mode without booking sessions.
    The new “pickup” system, permits a server to be configured without booking sessions. An entry list must be configured properly, with only the cars that will be present in the server.
    Clients can filter from the UI and search just for non booking servers. Then simply select a car and join the server at whatever session (practice, qualifying or race), at any time as many times as they wish.
    At the current state the “pickup” system does not permit a specific skin selection from the client and we’re pretty sure that needs more testing in order to iron out possible bugs. Please help us by pointing out bugs at our official support forums. We are looking to have multiple hotfixes during the following week, in order to deliver a stable version for August vacations.


    AI
    Working on the Lotus Type 98T, we have had also the chance to analyze some issues related to the stability of some of the most performing cars that feature a active aero system: the Lotus Type 98T produces very high drag and downforce values, that change costantly and dynamically with pitch, speed and throttle position. All of that, together with the incredible power and speed that this car is capable of, resulted in multiple critical situations for our AI. The new AI improvements, not only manages to mantain the Lotus 98T on track, but also improve the AI behaviour of the other cars. More improvements are on the way, following optimizations of the new code.


    Graphics engine
    As anticipated some weeks ago, this build performs some new graphics libraries: you will notice some improved post-processing effects, including DOF (depth of field), bloom, tone mapping, FXAA and more. There are some additional features included in the graphics option menu that will allow users to choose different scenarios. This version does not include most of the effects that will be included in future and that will represent a huge step ahead: before to introduce other features, we want to be sure about stability and performance of this upgrade.


    Next updates
    As always, we'll monitor all the forum activities in order to find and resolve eventual issues and bugsthat might show up, due to the numerous new features included in this update. We will provide if needed, multiple hotfixes and feature updates in the following days. The next main build is expected to be released on Friday, 29th of August
    General news
    The implementation of FMOD is going well: as soon as we will be able to provide a comparison video between the current version and the new build featuring FMOD, we'll show you the benefits of this upgrade: this step represents a huge challenge, because it requires a total conversion of old samples and the creation of new ones. Also, new effects will be included in order to create an immersive sound environment that can guarantee an immersive experience. We believe that the final result is well worth the investment requested.


    The modeling of Spa-Francorchamps has been almost completed: as you might know, this track will be included in the 1.0 version of Assetto Corsa (and this might suggest you that 1.0 version isn't too far). During this summer we will release some videos and pictures that will give you an idea of what to expect from this awesome and legendary circuit.


    Considering the time involved to schedule and manage the production of new contents, we are working in advance to provide you tons of new contents even after 1.0 release, with new car brands licensed and models to be unveiled soon. We recognize that trying to stay focused on the development of the main build and on some new activities, we haven't shared enough work in progress pics and videos for a while: don't worry, we'll surprise you again. Stay tuned on www.facebook.com/Assetto.corsa to discover all the incoming news!


    The Early Access program has been very successful, exceeding our expectations, and it's about to end. Thanks to this results, KUNOS Simulazioni has welcomed some additional programmers and graphics modellers that are already involved in current and future productions, thanks to their experience matured working on AAA games. We are grateful of the amazing response of the community towards Assetto Corsa and we try our best to give you the best racing game we are able to make. Thank you very much for your incredible support: see you on track!


    CHANGELOG


    - Multiplayer Improvements : New server version available
    - Multiplayer Gameplay improvements
    - New Post Processing Effects engine implemented
    - Implemented booking-less server joining
    - Physical Dynamic track implemented
    - Shader fixes and improvements
    - Time Attack fixed start with too much time
    - Fixed AI starting at the same time in qualify
    - AI improvements, better gas control and understeer detection
    - New Car : Lotus 98T
    - lotus elise sc, exige 240R, scura, exige s roadster speedometers corrections
    - changes in speedometers visualization depending on UI options and car design
    - Tyre damping modifications for all cars
    - Ideal Line improvements
    - Improved Python Apps error handling on loading
    - Dynamic wing controller now use setup value as initial angle value.
    - Localization fixes
    - Time Difference displayer improved
    - Fixed camera triple screen & driver names
    - Fixes in Replay for cars with animated suspensions
    - Fixed "You have been sent to pits" issue
    - GUI forms default position not overlapping with system messages anymore & GUI Improvements
    - Showroom updated with the latest graphic engine improvements
    - ksEditor updated with the latest graphic engine improvements
    - Per-Car New setup option to customize Force Feedback
    - Disabled AI in multiplayer events
    - Replay size reduced by half
    - Fixed crew placement in multiplayer events
    - Virtual mirror remembers its last state & virtual mirror improvements on triple screen cfg
    - Fixed mirror rendering bug
    - Adjustable brake balance while driving, for cars that support the feature
    - Adjustable brake balance in the physics brakes.ini file
    - Brake balance working with all the control configurations
    - Fixed wrong time reported after Booking

  • Kann mir jemand vernünftige Grafikeinstellungen geben da nachdem update ja neue einstellungen vorhanden sind weiß ich nun nicht wirklich was damit anzufangen..


    danke im voraus

  • das ist es ja habe alles verändert und weiß nicht wie ich was einstellen muss ^^


    wenn man alles auf voll stellt heißt es nicht das man die beste grafik, hat oder???

  • ja na so zwischen die 50 und 60 fps habe ich dann wenn ich alles nach rechts stelle bei 25 ki.. online habe ich das noch nicht gespielt und somit keine ahnung wieviel fps ich dort habe

  • 0.21.7
    - Launcher: control configuration device acquisition exception handling
    - Launcher default theme: minor cosmetic changes to labels


    0.21.8
    - RaceControl Leaderboard Fixes
    - Mirror Aspect Ratio Fixed
    - General fixes on multiplayer GUI
    - White border on skidmarks fixed
    - Size of the sun reduced
    - Reduced noise for analogic input
    - Driver's name is printed higher respect to the center of the car

  • 0.21.9
    - Fixed skidmarks not visible in 0.21.8
    - Implemented GPU profiler with new PP engine


    0.21.10
    - GUI fixes
    - Replay now records the sun position
    - Fixed replay and Esc Menu interactions


    Und der Mercedes wird vllt heute noch kommen:

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