Beiträge von DOC

    Tony Gardner

    Good day,

    We previously have discussed several significant projects that are in development as many people want to know for various reasons. As we draw near to the quarterly build the week of December 3rd, here is an update.

    Time of Day, AI mode, the new Damage Model, V7 Tires, new Sound Engine and many other things for that matter, are all in alpha testing which means they are in advanced stages of development. However, they are still in active development which means it is decision time.

    Time of Day/Moving Clouds/etc. We are still confident this makes the December build, just a couple little things still to do on both the web and sim side. The team has been working weekends to pull it into the build, it was a big project. A few more things we also still will do after it releases FYI. It is looking awesome, we think you will agree when you see it. It will come with a date and time picker in hosted. You will be able to speed up the day/night by up to 8X if you want. It will be great having this feature for the endurance races coming early next year and just overall adds significantly to the immersion, dynamics of the racing and realism. I’ll ask the guys to put out a video next week. HDR will be a follow-up and not part of this build. HDR is actually done but we ran out of time to test it in combination with Time of Day.

    The new XAudio 2 sound engine is fully integrated into the sim in alpha, but we have not finished optimizing it and debugging it. We also want to take advantage of the improved capabilities now that we have it. Right now it is just playing the existing sounds which will not be a noticeable improvement to most, in fact, some cars will not sound as good since they were tweaked for a different system. Our engineers and sound engineer will now have the opportunity to improve and better remix many more sounds. There is frankly no reason to release it other than to say we did. Therefore, we will not put this in the December build, unfortunately. Once we get everything working as we want along with adding all the new sounds the sounds guys have been dying to implement, we think you all will be quite happy.

    V7 tires are in alpha and the feedback is very promising. We have been working hard on this project, not that us working hard on them makes you feel any better, you want them released. I’m just noting we are doing all we can to speed progress along. However, there are still a couple of things we want to do. Rather than put out another version now, possibly requiring everyone to adjust their car setups and then another version in March, we are going to hold off releasing in this build. We also only have them on a few cars at this point and need to get them on a broader range of cars.

    The new Damage Model, we have known this would not make this build for a long time, but we are making significant progress. This probably still has the longest way to go of the things mentioned here.

    AI, this is not to the point we want to release in this build. We considered putting it out in a beta version but opted against that. It already is very fun by all accounts but there is still a few distracting issues that need to be cleaned up. It also just gives us more time to keep making it better overall.

    We fully understand the desire to release all of these things and want nothing more to do just that. We could release just about all of them now and pronounce them beta versions, but we feel nothing is to be gained by that in all of these circumstances. After all the effort and how excited we are about these features, we would prefer to come out of the gate with our best foot forward.

    We are making tremendous progress and you will get to experience some of it the build. Time of Day, two new free tracks (Tskuba and Roval), Formula 3 car, maybe another surprise car you might hear about soon , and some new things we have not discussed yet like a new crowd system at every track. We are also on pace to get the Chili bowl (our first enclosed track) released before the actual race in January but it will not be in the actual early December build. We are not trying to hype anything or make excuses, just trying to communicate. There is also much more in the works than I have touched on above and some exciting announcements are coming as well.

    Happy Holidays and good racing!

    Also am ende kommt weniger in das Dezember Build als gedacht, auf der einen Seite schade weil die anderen Sachen teils überfällig sind aber auf der anderen Seite auch verständlich weil man es richtig machen möchte.

    Neben dem F3 wird es noch ein weiteres Auto geben, persönlich hatte ich sogar auf mehr gehofft, finde das geht bei iRacing teilweise einfach zu langsam voran, wenn ich das mit den anderen Simulationen vergleiche. Raceroom ist das definitiv überlegen was die Aktualität betrifft, leider aber auch keine wirkliche Alternative.

    Naja, der F3 Wagen wird definitiv gekauft

    Problematisch sehe ich da nur, dass es sich eben um ne Paymod handelt und die sicher nicht jeder kaufen möchte.

    Aber es ist DTM und das für 10€, ich finde das eigentlich super günstig und bei holzi bekommt man es sogar günstiger.

    Also die Mod ist echt cool und macht tierisch Spaß, da muss eigentlich schon was gehen. Auch bei dieser Mod biete ich gerne ein Auto kostenlos zum testen an.

    0.3 Changelog

    - New BMW M6 GT3

    - New Circuit Paul Ricard

    - Introduced Practice Session Multiplayer Mode

    - Introduced 3 Hours and 6 Hours Endurance race weekend

    - New online Special Events with new content and online leaderboard

    - Old offline Special Events (quick races) made available

    - Setup Alignment Caster modification is now possible

    - Setup bumpstop UP range is now in stable offset with wheel rate.

    - Adjustments to the dry tyre model rolling resistance

    - Adjustments to the rain tyre mode rolling resistance

    - Wet and water surface rolling resistance and aero drag adjustments

    - Brake ducts preparation on setup screen. Not yet available

    - Fixed steering ratio right selector issue

    - Fixed values on setup screen

    - Improved trasmission and engine wobble and vibration simulation

    - Improved start assist

    - Improved TC logic

    - TC logic simulation now takes into account engine and drivetrain vibration and tries to protect system malfunction.

    - Improved pitlane limiter function.

    - Pitlane limiter only available in 1st gear, disengages if 2nd gear selected.

    - Ram-Air simulation for normal aspirated engines.

    - Improvements on Lamborghini Huracán steering geometry

    - Improvements and adjustments on all preset setups

    - Introducing dirt buildup on cars (step 1)

    - Fixed Bentley ABS same value 2

    - Fixed Bentley Continental display issues with speed limiter

    - Fixed gamepad deadzone forced in UE4

    - Fixed z-fighting problem in replays

    - Added Pixel Density setting in Video options for VR:

    Pixel Density requires Resolution Scale to be set to 100

    removing external workarounds (e.g. modified engine.ini) recommended

    - Nameplates with text scaling in screen space, and settings in nameplateSettings.json:

    textMinSizePerc: to make the text size bigger/smaller

    minVisibleSizePerc: to make it disappear sooner/later

    - Added Replay tyre compounds, track lights and car dirt status

    - New audio device selector in audio options

    - Improved spatialization for tyres sound and all related effects

    - Reworked logic for skid and scrub sound effects

    - Tweaked dirtiness volume related to its level

    - Tweaked distance attenuation for exterior sounds

    - Radio comms resource usage optimization (loading audio on demand)

    - Events poliphony optimization

    - Fix missing exterior engine in some rare cases with chase camera

    - Minor audio fixes

    - Performance optimizations in the game thread

    - Mouse not interfering with D-Pad \ Keyboard menu navigation anymore

    - Added new menu page Driver Profile (only Rating section available at the moment)

    - Fixed drivers without helmet in VR

    Würde dir entweder Assetto Corsa oder Project CARS 2 empfehlen. Kommt dann aber drauf an was du eher möchtest, Project Cars bietet dir insgesamt mehr aber es ist für mich keine vollwertige Simulation wobei das ja nicht unbedingt sein muss, jeder wie er möchte.

    Assetto Corsa ist Simulation und man erweitert das Spiel durch Mods (von anderen Racern erstellte Autos und Strecken).

    R3E finde ich nicht so gelungen. Wenn du die Kohle hast dann bist du bei iRacing sicherlich nicht verkehrt.

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    Also die Karre kann man gut fliegen lassen, macht schon Spaß und der Sound ist fett.

    Jo, der Pro Mazda soll ja noch erneuert werden, wurde vorher schon angekündigt das sie an dem Auto arbeiten. Ist halt nie die Rede davon gewesen das zwei im Dezember Build sein werden. Deswegen mal schauen, nur der F3 wäre extrem bitter, da muss was besseres kommen.

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    Durch die Aktivierung der externen Inhalte erklärst du dich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    Bin ehrlich gesagt etwas enttäuscht, hatte mir einen Leistungsstärkeren Formel Renner erwartet. Ist ja nur eine kleine Steigerung zum Formula Renault.