Assetto Corsa Informationsthread

  • 1.11.3
    - Fixed new damage formulas not considering wings with negative cl
    - Fixed damage wrong influence on drag
    - Fixed damage wrong influence on vertical wings (fins)
    - Corrected driver model on Porsche 911R

  • Assetto Corsa End of Year Blog

    By Marco Massarutto (Executive Manager – Kunos Simulazioni)


    Another year has passed, actually our greatest one since we founded
    Kunos Simulazioni almost 12 years ago. We announced the Assetto Corsa
    project in December 2011, and so many things have happened since. We
    would never imagined that one day the game was going to be ported on PS4
    and XB1, and even less that Assetto Corsa was going to feature such
    licenses and partnerships with the most important and iconic car
    manufacturers! The Porsche Program we unveiled this year has been
    awesome, and we are so proud to be able to share with our fans the very
    best of their production. 24 Porsche cars, reproduced in direct and
    close connection with their R&D department, as well as the Porsche
    Historic Museum. What a journey! We’ll never forget it, from a
    professional and human point of view.


    The porting of Assetto Corsa on console has been an incredible
    journey as well, a crazy challenge for a little team like ours, and I
    would like to thank all our community for their awesome support and
    patience. We have faced a challenge that was totally new for us,
    discovering that there is much more behind the scenes, that is not
    related to coding, performances, features (I mean, the kind of things
    that as developers we are used to knowing and managing), but that needs
    to be done. Being able to release the game on PS4, XB1 and continue to
    keep it updated and optimize it also on PC has been very challenging and
    it’s pushed each single member of our team to the limit. But we did it,
    and your support and constructive criticism has given us additional
    motivation to work at our very best. I would like to take this
    opportunity to thank 505 Games, our publisher for the console version of
    Assetto Corsa. They have supported us at their best and have never
    asked or proposed us to change the DNA of our simulation “just” to
    please a wider audience. In a world dominated only by numbers, we really
    appreciate it, and thanks to this, our fans today can enjoy a genuine
    simulation on console. That, followed by Top Gear magazine, seeing that
    Assetto Corsa is one of the 2016’s seven greatest gaming moments! And
    how I could not mention the RedBull.com award that ASSETTO CORSA won,
    as READERS’ RACING GAME OF THE YEAR? Simply outstanding, thank you so
    much!


    So… What now?


    Well, we are going to surprise you in 2017. With new features and
    content, new DLCs as well free bonus cars and tracks. The latest PC
    build of Assetto Corsa introduced the customized championship, a very
    appreciated feature that will be explicit even better in future, and
    that will be extended also to the console version. At the moment, the
    team is working on private lobbies that will allow gamers to create
    their own races with their friends and create leagues. Also, we’ll
    continue to work to improve the control customization on console.


    While you wait to get your hands on these new features, you will have
    a lot of fun with some new content: the Porsche Pack Vol. 3 will land
    on PS4 and XB1 as soon as possible, but it will not come alone. Let’s
    talk about tracks, shall we? The operations and logistics needed to
    bring the Mazda Laguna Seca Raceway in Assetto Corsa needed more time
    than supposed, and while we confirm you will finally put your wheels on
    this iconic track within half 2017, we’ll keep you busy with a new –
    surprising – circuit, created from scratch and designed to meet your
    requests.


    In fact, since the “ideal” circuit doesn’t exist in the real world,
    we created it. Do you like city tracks? Drift layouts? Endurance
    courses? Then you will get all of them, with a new circuit, that will be
    available as free bonus content, in 4 different configurations, ideally
    placed in Scotland and created in partnership with Nvidia and Sparco.
    This track will allow you to enjoy each car included in Assetto Corsa,
    from the very little and quiet Abarth 595 to the racing cars designed
    for endurance racing, to the GT cars you are enjoying so much. We’ll
    unveil more details very soon, our aim is to release it within the Q1
    2017.


    It’s time also for some new free bonus cars, like the Mazda 787B, the
    Miata NA, the new Maserati Quattroporte and the new Audi TT. Then,
    we’ll be back with a new awesome “British Pack” that will bring you the
    latest line-up from McLaren, Lotus and maybe, something more. After
    that, we’ll welcome you again in our beautiful Italy, the Country of
    Alfa Romeo, Maserati and the Ferrari. Yes, the Ferrari: As you might
    know, in 2017 we will celebrate 70 years of the most iconic automotive
    Brand, and we’ll do it in our style, with seven of the most iconic and
    famous models created in Maranello. You can already start to think about
    your favourite ones, because you will have the chance to vote for it!


    We’ve also started to work to create some new and solid basis for the
    future. Assetto Corsa is so much more we ever imagined, and our company
    has grown so much since we founded it. In the last period we worked to
    grow, evolve and improve our teamwork and logistics. Taking advantage
    of the maintenance operations that will involve the Vallelunga circuit
    for all of 2017, we are now putting the final touches together to open a
    new studio, still close to the Autodromo di Vallelunga, but with
    dedicated areas for
    VR, testing, multiplayer and R&D, that will
    allow us to work better! We will also be able to invite our guests,
    customers and gamers to an environment specifically designed for the
    production of racing games and simulations. This means there might be
    the possibility to invite our fans and supporters to our studio to
    discover what is in progress, and for massive testing, without the
    limitations imposed in a locations designed mainly for track activities.


    So, another exciting year is approaching, but we haven’t told you
    everything yet! All of this wouldn’t have been possible without your
    dedication, support and -let me say- love for what we have done here.
    Believe me, the passion we see every day around Assetto Corsa, through
    these years, have given us the determination to work at our best even
    when things are not easy, and especially when we have faced some tricky
    challenges.


    One final thing… Thanks to the great partnership with SPARCO, who
    recently officially jumped into the gaming world introducing a new
    dedicated cockpit, in 2017 we’ll unveil the most wanted official Assetto
    Corsa merchandise that you’ve been asking for! Stay tuned for more
    info!


    http://console.assettocorsa.net/assetto-corsa-end-year-blog/




    Hört sich gut an für 2017.


    Guten Rusch und feiert schön! :silvester:

  • 1.11.4
    - Corrected Praga R1 FFB values
    - Corrected Toyota Supra limiter sounds
    - Balanced Bmw M4 overall volume
    - Balanced Bmw M3 e92 exterior volume
    - Added #910 livery to Porsche 911 GT3 R